Video Designer Lanz Short worked with renowned West End director Geoff Bullen, Lighting Designer Matt Prentice and Designer Ottavia Virzi to pull off one of most technical shows the Jerwood Vanbrugh Theatre has ever seen.
The play is based upon a physical and psycological journey to the unknown Seoul, where “Mina” is looking for answers. She wants to find her biological mother, which turns out to be an emotional and difficult experience.
For those of you who don’t know me I spent a few months working at Green Hippo as their software tester, testing the new flexres codec, timelines, timecode…Earlier this month I was contacted by Green Hippo to write a piece for their HippoWire Magazine testing out the Hippotizer Chipmunk a 2-layer, one output Hippotizer designed for installations, clubs and museums and most recently voted Live Design Projection Product of the year! I decided to create a club setup and give it a test, to find out how I did this…
Icelandic artist Egill Sæbjörnsson hired me to develop his idea. A self-generating piece where real ‘sticks’ interact with video balls.
The stick movements were self-generated by the machine and the projected images of balls detected collisions and then bounced with ‘real’ physics. I developed the technology behind the pieces over 3 months at Egill’s studio in Berlin. As well as programming the motors I also created the visuals with Björn Halldór Helgason creating the soundscape for the pieces. The pieces are currently being exhibited for 2 months at HopStreet Gallery in Brussels ending 04 May 2013 they will also be shown at ArtBrussels 18-21st April 2013. I developed a prototype for the idea using Isadora for the brain of the piece with Processing handling the physics. However, after much thought I settled on using Max to realise Egill’s ideas with its built in jit.phys objects and fast workflow I could manage the whole project within one software. The sticks were controlled by stepper motors which were controlled via an arduino. If anyone is particularly interested in how this was done get in touch.
Originally developed in Amsterdam, we played in several cities across the Netherlands. Recently up for the Samuel Beckett Award at the Barbican in London. Anyone who’s seen the 90s black and white french classic ‘La Haine‘ will know the story, however, ‘Hate’ is based in London. I’m the AV designer and programmer for the show. ‘Hate’ is still a work in progress.